If you want to read more News articles, you can visit our Game category. Follow us on Google News too, click on the star and choose us from your favorites.įor forums sites go to If you liked the article, do not forget to share it with your friends. Photography goes well with game creation or other group activities, as this own axis of mine.” It’s a way for me to face the world by myself in a way. I realize how differently I was seeing the world a few years ago. Photography is the only way I get to easily express my own interpretation of the world. However, on the contrary, when I want to express an emotion I have inside of me, I want to create new works as part of my daily life, but it can be quite difficult. ![]() “Making games is a group activity, we make them together in a studio. This is why to this day I keep a camera on me at all times. I make sure to engrave these moments, it calms me in a way. I enjoy that nostalgia you get from them. Photos have that time machine aspect, allowing you to go back to a moment in time. Back in school, I was focusing more in analog videography. “A motivation I have behind taking photos is to find a way to make records of the emotions I feel. This influenced me and I think it will show in my next game. They’re on the edge emotionally, while dealing with action or drama. You have these regular people driven into irrational situations. These works tend to add entertainment to somewhat brutal worlds. ![]() “I often read comics as a form of entertainment, recently you see a trend for ‘death game’ type of content. I would like that to be the theme of my next game. I like bringing this type of thoughts in my concepts. However, what the team will be investing into creatively is suggested to be a new horror IP. Rather than showing scary things, it should question our position, make us challenge the fact that we’re living peacefully. Posted on Decemby Nick Moreno Listen to this Article: Listen to this While fans are still hopeful for a new Silent Hill game from Konami, former developer Keiichiro Toyama has went on to open up a new development firm, Bokeh Game Studio. “The view I have of horror is the everyday life being shaken. While keeping elements from horror, I want the player to feel exhilarated when playing the game. However, rather than something deeply rooted into horror, I want to keep an entertainment note. My ideas were starting to go that direction. It’s like I’m coming back to my roots, for example towards horror. The one I took is quite dark, far from my more recent titles. “Regarding our first game, I have multiple directions for my works. As I want to keep achieving this under the right conditions, I thought that it was a necessity to have my own studio.” “I aspire to make IPs that fans can enjoy even ten, twenty years after they’re released. ![]() They tend to have these odd concepts, in the end I’m confident that they leave a trace. However, rather than reaching to the widest audience possible, my games choose their audience in a way. ![]() The audience has become wider, especially for companies like Sony, where I was. Games have become bigger and bigger these past few years. “I founded Bokeh Game Studio in order to keep making games in my own style. In 2020, he left Sony Interactive Entertainment after more than 20 years to found a new studio, where he took the position of creative director. Keiichiro Toyama is the creator behind Silent Hill, SIREN, and Gravity Rush. It took me by surprise, but this came quite naturally.” At that point, I realized I could consider becoming a creator. The game industry was looking for young people more and more. “I got into art school, it was right at the time when 3D games were starting to come out. Surprisingly, I had never thought of making it my job. I thought it was a good theme to include in my game.”Īdditional concept art is shown throughout the video. I started to imagine a setting that kept that feeling of evolution and the energy of the people. It had this dynamism proper to Asian cities, keeping an exotic touch mixed with a feeling of modernity. My family and I went to visit this city in Asia. “One trigger was a trip I took in my private time. I’m roaming through maps, trying various methods to build up the setting. I’ve been inspired by locations this time as well and started with that. TSC259 Today we talk about Keiichiro Toyama's new gaming studio, and their upcoming horror game.“One trait of my games is the setting, what city or village do we evolve in, how did these people get there, what’s their emotional state.
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